Violence in games comes in many creative forms. Check out these few games, which core mechanic has to do with either smashing, squashing, shooting, slashing or smacking your enemies.
Concept for this game is absolutely awesome in its simplicity: time moves when you move. From first person perspective you can see crawling bullets towards you, the levels are very short, but if you hardly move you can spend a lot of time in one level. It adds to a FPS an element of chess-like strategy and calculation of your actions. SuperHot is styled beautifully – the surroundings are white and the enemies are bright red and all is set in a cool heavy polygon style. The gameplay is very addictive. A must buy!
London 1970. When a group of supervillains start to emerge, ordinary people have to take it upon themselves to fight them. Equipped with a prototype gauntlet that allows them to “borrow” superpowers. They fight fiercely and trying not to get shot, lasered, slashed, squashed and eaten.
This illustrative explosive fast-pace brawler is a blast to play. Especially with its simple comic style and quirky humour is a true revelation.
Black & White: Bushido
As a warrior of light you become invisible when engulfed in light and similarly when you play as a warrior of darkness you became invisible in the shadows. Your objective – to slice up the opposing team and bring light / darkness (delete unnecessary) upon the World.
Black & White Bushido a fast-pace stealth brawler is stylistically very impressive, rocking the oriental theme and expertly using black & white shades and blood red colour in the overall style. There are 3 gameplay modes. Death Match is especially fun with friends (up to 4 local co-op). There’s also Capture the Flag mode, where you claim territories for your team by capturing objectives. And you can polish your skills in single player challenge mode.
Like a Boss
Fantasy RPGs would have us believe that at the end of a dungeon you’ll find this big boss protecting his heaps of treasure and loot. So heroes set expeditions and raid these dungeons for treasure and glory. But if you’re a big boss sitting in your dungeon minding your own business and suddenly you get attacked by a horde of self-righteous wannabe heroes of course you’ll try to defend your treasure and squash them to the ground.
It’s a brilliant idea for a game! I like these kind of different-perspective concepts. You’ll be able to choose between different awesome-looking bosses, with their own strengths and weaknesses. Nice addition is “fake” dialogue / chatter above heroes’ heads, that references chat that would happen between real players during raids in fantasy RPGs.