EGX Rezzed 2018 was so much fun! So many indie games, all with original ideas, asking, begging, craving for your attention. With over 200 games on the show floor to play, I had to be quite picky. I focused mainly on the games that grabbed my attention visually, where the art style, in-game gameplay or the marketing materials was something not to be missed. Here is the first half of my 10 picks for the most beautiful games at EGX Rezzed 2018. The games are not in any particular order, like I said, these are just games that grabbed my attention in some way.
I’VE GOT THE POWER
A beautiful lush platform puzzle adventure set on an alien planet. You play as an astronaut who (not sure how) has the ability to rotate the whole planet – essentially controlling the night and day cycle. Some of the huge flowers come out only at night, that you jump on to get progress. It’s a cool and incredible looking mechanic and I’m sure, as it’s a puzzle game, this mechanic will be more utilised for a more precise and challenging approach.
I love how the level design has left simple polygons on rock surfaces and distant mountains, but there are some elements like flowers or creatures that are very detailed, it’s a nice dynamic. Speaking of creatures, there are big floating ones fish looking monsters, big dinosaurs, they all look awesome! Oh, and the colour palette is yummy – so vibrant and otherworldly.
FEAR AND LOATHING IN REVACHOL
Its difficult to describe a game like Disco Elysium (formerly known as “No Truce with the Furies”), but one of the devs on the show floor has provided a cool answer: “It’s Baldur’s Gate meets True Detective”. Which sums it up nicely, an isometric open world RPG telling a dark, mysterious, tragically hilarious detective story. You’re a cop trying to solve a murder case, in a corrupt port town, who battles his own demons in its own head. Dialogue in this game is expertly written, especially his inner conversations are brilliant! Basically every aspect of his psyche is a character speaking to the him, prodding him to do something, or informing him about something, all of these “characters” are incredibly illustrated (see below). Speaking of illustration, the derelict, rough, brush-stroke-y art style is gorgeous and fits perfectly in this world!
I almost don't wanna show to many of these amazing illustrations, because they're so good, and should be enjoyed in the game, when you meet these colourful characters. Half of what I'm showing are the characters you meet in the game, and the other half are some of the projections of the detective's psyche, like logic or empathy. Brilliant!
Almost entirely a black and white game and yet so beautifully executed. A 2D action-puzzle platformer, with tech-noir undertones. You play as an avatar inside a maze, where you use a mechanic called Shifting to progress. It rotates the level on its head and you enter the objects you were standing on. The levels become more and more challenging as you go through them. The story seems very intriguing. Can’t wait to properly play this game.
ENTER THE ABYSS
This game grabbed my attention last year when I saw it in the lineup, but unfortunately its presence was cancelled. I was so glad it appeared this year. It’s a moody action-adventure roguelike game, where you explore procedurally generated depths of an island. Seen from a top down isometric view, a tiny character always seems lost and minute in its dark surroundings. The game has an incredible atmosphere that fills you with a sense of dread and awe at the same time, partly due to its superb sound design. With its permadeath function it might prove to be a frustrating challenge, but I seriously can’t wait for it.
Posters for this game are stunning, they were too alluring to not have a go at this game and I gotta say it’s a promising title. You play as a wolf (its design is really cool, it has a smooth figure, feels agile and fast), that has the ability to inhabit other animals (Dishonored style). While inside other animals you can fit in places you couldn’t before, explore the river beds or soar high above the trees. It’s set in a world where humanity has fallen and cities were claimed back by nature. On your journey you’ll encounter red shimmering ghosts of the past and will learn what lead into the fall…
As a side note, the typeface that Mooneye uses for Lost Ember logo is really cool and unique, so I obviously had to find out what it is. It’s a typeface called Adam.CG Pro by Shrenik Ganatra (there’s a free for personal use version to download).